Samuel W. Stark - CV
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UK/USA dual national
Cambridge, England
Email: samuel.winslow.stark@gmail.com
Website: https://theturboturnip.com
Education
PhD in Computer Science - University of Cambridge
October 2022 - Present
Ongoing, planning to submit in March 2026
Secure FPGA Design
Designed a high-throughput cryptography accelerator for checking memory accesses at the edges of the interconnect. Verified the design using a custom C++ UVM testbench with Verilator. Integrated with a pre-existing soft-CPU interconnect design on a Stratix-10 FPGA.
Low-Level Operating System Integration
Wrote drivers and other software for interacting with the cryptography accelerator in multiple operating systems, including FreeBSD, using C, C++, Rust, and Python.
Writing and Communication
Wrote an article for ACM Queue on high-performance memory safety in CXL, which was subsequently published in Communications of the ACM - the official magazine of the world’s largest scientific computing society. The article is available online.
M.Phil in Advanced Computer Science - University of Cambridge
October 2021 - June 2022
Distinction - Thesis won 1st place in the RISE 2022 Student Competition
Large-Scale Data Processing and Systems Research
Evaluated and presented research papers on many areas in large-scale data processing and cloud computing, focusing on GPU-based data processing. Profiled and replicated results from an open-source CPU/GPU stream processing research project.
RISC-V Vector Emulation & Security
Built a RISC-V CPU emulator with support for the “V” vector extension, the CHERI memory safety extension, and a combination of the two. Added support for combined instructions to Clang/LLVM, tested using C++ inline assembly. The project is available online.
B.Eng in Computer Systems Engineering - University of Warwick
October 2018 - July 2021
First Class - Best overall graduating student in subject
High Performance CPU and GPU Programming
Achieved best-in-class (64x) speedup on a C fluid simulation with bit-for-bit accuracy using multithreading and vectorized assembly code. Moved the fluid simulation to the GPU using CUDA, with Vulkan graphics for real-time visualization, for my final-year project. The project is available online.
High Performance FPGA Design
Built a high-speed video processing filter on an FPGA using SystemVerilog with various parameters controlled in real-time from the onboard hard Arm CPU.
Machine Learning
Learned basics of classic machine learning and neural networks/deep learning.
Work
Memory & Systems Architecture Research Intern - Arm Ltd
Summers of 2019 & 2021
Simulated impact of non-volatile memory and DVM operations in gem5 using C++ and the ‘Ruby’ DSL.
Added DVM operations to existing gem5 CHI protocol model
Simulated impact of DVM on many-core systems
Presented results to key stakeholders and senior design members, including a ‘CHI protocol crash course’
Changes upstreamed to public open source gem5 repository (available online)
Junior Programmer - Virtual Arts Ltd
September 2017 - August 2018
Developed 3D game engine in C++/Vulkan/Metal with two senior engineers.
Implemented Physically Based Rendering with Image Based Lighting
Ported Unity-based code and shaders to C++, GLSL and Metal
Supported development of AR racing game (Lightstream Racer) in Unity/C#
Projects
yk_gmd_io
2020 - Present
Python addon for importing and exporting the proprietary GMD file format, used by the ‘Yakuza’ game series, into Blender.
Reverse-engineered parts of the file format with the community
Designed algorithms to convert computer-friendly meshes to artist-friendly meshes
Developed beginner-friendly user experience for new modders