Samuel W. Stark - CV
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UK/USA dual national
Cambridge, England
Email: samuel.winslow.stark@gmail.com
Website: https://theturboturnip.com
Education
PhD in Computer Science - University of Cambridge
October 2022 - Present
Ongoing, planning to submit in March 2026
- Secure FPGA Design - Designed a high-throughput cryptography accelerator for checking memory accesses at the edges of the interconnect. Verified the design using a custom C++ UVM testbench with Verilator. Integrated with a pre-existing soft-CPU interconnect design on a Stratix-10 FPGA. 
- Low-Level Operating System Integration - Wrote drivers and other software for interacting with the cryptography accelerator in multiple operating systems, including FreeBSD, using C, C++, Rust, and Python. 
- Writing and Communication - Wrote an article for ACM Queue on high-performance memory safety in CXL, which was subsequently published in Communications of the ACM - the official magazine of the world’s largest scientific computing society. The article is available online. 
M.Phil in Advanced Computer Science - University of Cambridge
October 2021 - June 2022
Distinction - Thesis won 1st place in the RISE 2022 Student Competition
- Large-Scale Data Processing and Systems Research - Evaluated and presented research papers on many areas in large-scale data processing and cloud computing, focusing on GPU-based data processing. Profiled and replicated results from an open-source CPU/GPU stream processing research project. 
- RISC-V Vector Emulation & Security - Built a RISC-V CPU emulator with support for the “V” vector extension, the CHERI memory safety extension, and a combination of the two. Added support for combined instructions to Clang/LLVM, tested using C++ inline assembly. The project is available online. 
B.Eng in Computer Systems Engineering - University of Warwick
October 2018 - July 2021
First Class - Best overall graduating student in subject
- High Performance CPU and GPU Programming - Achieved best-in-class (64x) speedup on a C fluid simulation with bit-for-bit accuracy using multithreading and vectorized assembly code. Moved the fluid simulation to the GPU using CUDA, with Vulkan graphics for real-time visualization, for my final-year project. The project is available online. 
- High Performance FPGA Design - Built a high-speed video processing filter on an FPGA using SystemVerilog with various parameters controlled in real-time from the onboard hard Arm CPU. 
- Machine Learning - Learned basics of classic machine learning and neural networks/deep learning. 
Work
Memory & Systems Architecture Research Intern - Arm Ltd
Summers of 2019 & 2021
Simulated impact of non-volatile memory and DVM operations in gem5 using C++ and the ‘Ruby’ DSL.
- Added DVM operations to existing gem5 CHI protocol model 
- Simulated impact of DVM on many-core systems 
- Presented results to key stakeholders and senior design members, including a ‘CHI protocol crash course’ 
- Changes upstreamed to public open source gem5 repository (available online) 
Junior Programmer - Virtual Arts Ltd
September 2017 - August 2018
Developed 3D game engine in C++/Vulkan/Metal with two senior engineers.
- Implemented Physically Based Rendering with Image Based Lighting 
- Ported Unity-based code and shaders to C++, GLSL and Metal 
- Supported development of AR racing game (Lightstream Racer) in Unity/C# 
Projects
yk_gmd_io
2020 - Present
Python addon for importing and exporting the proprietary GMD file format, used by the ‘Yakuza’ game series, into Blender.
- Reverse-engineered parts of the file format with the community 
- Designed algorithms to convert computer-friendly meshes to artist-friendly meshes 
- Developed beginner-friendly user experience for new modders 
